This year began with this “Japanese winter”: while Western publishers are sluggish pulling back from the Christmas holidays, Asian developers have launched a massive bombardment of major releases. One of the biggest games in January was the Gravity Rush 2 for the PlayStation 4 a strange but charming three-dimensional sandbox, which is completely devoid of compassion for the gaijin. If I were asked to describe the Gravity Rush 2 in one word, I would say that she was very “Japanese”. A typical approach shines through in the gameplay and visual design, and in the story. Below I will try to deal with these points in more detail, but I warn you once if you do not like the game design of the rising sun, you can safely go by, watch out nerves.
Gravity Rush 2 continues the story of the first part, which is still considered one of the main systems Celler PlayStation Vita. In the center is a girl named Kate, who with the help of space cats Isle commands gravity. Once she was a defender of the floating city Heksevillya, but then it was sucked into a monstrous gravitational storm, and was cast not on the other side of the world, not even in a parallel dimension. Once again a Japanese game.
Rather, Kat does not fly in the truest sense it just assigns the “bottom” in any direction and sends itself in free fall. At any moment, she can hang in stasis bubble, and choose a new course. It sounds quite awkward, but closer to the middle of the game you learn to maneuver instantly, without thinking, and just enjoy the flight. It is difficult to think of another game with a similar freedom of movement. The closest comparison here the game about the Spider-Man or the Prototype , but the brainchild of Japan Studio above them on the head Cat runs, jumps, slides and flies in all directions and planes.
Incredible movement scheme is revealed thanks to the excellent level design. World Gravity Rush 2 is a collection of diverse, dissimilar floating cities and islands, in addition to the huge, divided into thematic areas of megacities Heksevillya and Dzirga Para-Llao game offers several colorful “mines”, which in fact is a phantasmagoric parallel worlds. At first, familiar from the demo Dzirga Para-Llao has not made much of an impression on me yes, the bright South American town about the size of Novigrad from The Witcher 3: Wild Hunt streets, umbrellas all cases, but so what if I have it from end to end of flies for a couple of minutes?
And after a dozen hours, I realized how this game is really huge. If you regularly do not have enough content in modern Western projects Gravity Rush 2 is happy to accept you into their Herculean arms. Generally games for reviews, I walk for a couple less three days, is not a “platinum”, but at the end of the story, and a dozen other pobochek is enough. At this time, it took me twice with sessions of 8 to 12 hours. And it’s not so far from the truth the plot corresponds to. Here and sudden turns, and heroic prevozmoganiya and flat, but extremely colorful characters all as expected. A performance of optional quests quite descend for fillernye series.
Side Mission a separate issue, to work on them, the developers want to praise alone. Every job done, as they say, the soul that Kate is dressed in a nurse and is understudy on the set of absurd thriller, then suppresses the activity circle of students-satanistok, and then save the father from alcoholism at the request of his son. There are very specific stealth mission, during which you can not use superpowers. Kate does not know how to walk slowly and even to bend down, but this is counterbalanced by the fact that the guards are usually not very smart. But take these jobs interesting and difficult, everything depends on the ideal route search.
However, here a little cheated Japan Studio. Instead of dialogue and voiced animated cut-scenes, they used classic Japanese substitute drawn comics and text cues, accompanied by untranslatable gibberish. In addition to jobs with the plot there are different races and missions in time for the passage of which will have to skillfully master the difficult management. They are marked with a separate marker.
If something in Gravity Rush 2 and can be called disappointing, it will combat mechanics. It is good, but suffers from some repetativnosti even three gravity “style” of the main character (normal, with the Moon high jumps and style of Jupiter, which reduces the rate, but allows you to attack on the area) from monotonous boevki suffered the first part.
in combat Office lacks smoothness, the camera shakes and straying from the constant movement in three planes are lacking opportunities to focus on a single target. In addition, a very mixed impression left plot. And it’s not in the traditional Japanese pianos in the bush, here they are understandable and forgivable, but the rhythm and scale of the story being told. In the first half of the game it seems like the plot of the game is not at all just Kat lives in the miners’ village, produces crystals, solves production issues. The fact that a couple of tens of hours it will save the world from the apocalypse to believe with great difficulty. However, from the middle of the second chapter (out of four) is more or less the story takes integrity, and story missions start to be different from the side.
In Japan Studio has turned out to make the impossible the developers have built a project around, in fact, only the mechanics, but it made the game a varied and memorable. They managed to avoid common mistakes and time to understand that a single, albeit very steep, especially does not go far. Perfectly realized mechanic Gravity Rush 2 is framed in a lively, fascinating world, which is able to tell a lot of stories catchy. And this, as we know, the success of any sandbox game.